If the data is successfully delivered to the specified communication tower the opposing team will take a reinforcement hit. The player with the data must deliver it to a randomly selected communication tower. Secret data is sent to a randomly selected member of one of the teams. There are four communication towers on this island. Every time your team captures this base, the opposing team suffers a large loss to their reinforcement count.
This base can be captured repeatedly by either faction. This is a very small battlefield with a single base at the top of a tall hill. The gameplay for Jungle Warfare is still in progress though, so this may not be the final version that goes LIVE. However, there is a single base in the center of the battlefield that can change faction several times. Currently, each team starts out with a set of bases, similar to Massassi Isle. Jungle Warfare is on Yavin IV as well.
In order to knock down your opponent’s reinforcements quickly you’ll need to destroy the terminals in their bases while defending your own. When battling in Massassi Isle each team starts out with a set of bases. All the details below are still being play tested and finalized and are definitely subject to change before it hits Test Center and LIVE. Through clever use of these objectives, and variations in the landscape from battlefield to battlefield, we’ve managed to give each battlefield its own unique gameplay feel. Alternately, if time runs out the team with the lowest score loses. When you kill a member of the opposing team, or accomplish an objective, the opposing team’s number of reinforcements goes down. That is, each team starts out with a certain number of reinforcements. All are roughly based on “reinforcements” style gameplay.
#BATTLEFIELD 1 WIKI UPDATE#
Update 10 introduced four all new battlefields.